On September 1st, 2010 Purple Duck Games released their second product Legendary Blades (written by Mark Gedak and Stefen Styrsky). This product is designed for the Pathfinder Roleplaying Game and features 16 magical blades that grow in power with your character. You do not need to take a prestige class to wield one of these weapons, you do not need to embark on campaign derailing quests, you do not suffer penalties to your skill points or saving throws or other abilities as you and your weapon level up!
If you are interested and act now you can get this 42 page (37 pages of actually Open Game Content) for the low, low, low price of $2.00 using the coupon code below. That $1.00 of the original price and a total savings of 33%. This coupon is good from September 4th to 11th.
http://www.rpgnow.com/index.php?discount=70988
You know what, maybe you want a sample, how about I add one of the blades right here? I think that is rhetorical question because I’m going to do it anyway.
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Ebon Whispers
The Shadow League brings a holy passion to their job as assassins. While most hired killers simply do it from a combination of sadistic pleasure and monetary greed, the Shadow League considers each death, each perfect kill, an act of worship. The more silent the death and the more unsuspecting the target, the murderer earns that much more grace in the eyes of the Lords of Shadow.
The League believes their divine patrons exist to maintain order and balance between the two extremes of light and dark, of good and evil. The Shadow League takes contracts only after consulting their deities through an Umbral priest. They care not if the target represents the qualities of good and righteousness or base and abject evil, only that the creature’s death ensures the continued order of the universe.
To aid in assassinations, the Shadow League bestows upon their most capable operatives a throwing dagger called Ebon Whispers. The blade is made of black steel and possesses a deep channel to better funnel off arterial blood. Rumors tell that a few early examples of the blade — lost when a Shadow assassin failed on an assignment or a victim escaped with the blade lodged in their flesh — reside in treasure hoards or the secret holdings of dukes and kings. If true, such knives are best kept in secret. The Shadow League would stop at nothing to reclaim one of their daggers.
Requirements:
To unlock the full potential of the Ebon Whispers, a character must fulfill the following requirements.
Sneak Attack: +2d6
Rogue Talents: Minor magic
Skills: Climb 4 ranks, Stealth 4 ranks
Flat-foot strike (Ex) Anyone hit with Ebon Whispers when it is thrown is denied their Dexterity bonus to AC against the thrower’s attacks for a number of rounds equal to their Charisma modifier.
Improved Wind Stance (Ex): When using Ebon Whispers in combat the 20% concealment gained from moving applies to both melee and ranged attacks.
Invisibility (Sp): The wielder gains the ability to use invisibility three times per day.
Pass Without Trace (Sp): The wielder gains the ability to use pass without trace at-will.
Wind Stance: The wielder gains the feat Wind Stance when using Ebon Whispers in combat.
||Weapon Level|| Wielder Minimum Level || Abilities||
||1st ||—-|| +1 throwing dagger||
||2nd|| 4th|| Flat-foot strike||
||3rd ||6th|| +1 returning throwing dagger||
||4th|| 8th ||Invisibility (3/day)||
||5th ||10th ||+1 distance returning throwing dagger||
||6th ||12th ||Wind Stance||
||7th|| 14th ||+2 distance returning throwing dagger||
||8th ||16th|| Pass without trace (at-will)||
||9th ||18th ||+3 distance returning throwing dagger||
||10th ||20th|| Improved Wind Stance||
Throwing Dagger: Throwing daggers are specially weighted to fly farther than normal daggers. They suffer a -1 attack penalty in melee combat.
Martial Weapon Cost Dmg (S) Dmg (M) Critical Range Weight Type Special Light Melee Weapon
Throwing Dagger 3 gp 1d3 1d4 19-20/x3 20 ft. 1 lb. P —
Distance: This special ability can only be placed on a ranged weapon. A distance weapon has double the range increment for other weapons of its kind.
Strong conjuration; CL 6th; Craft Magic Arms and Armor, clairaudience/clairvoyance; Price +1
Returning: This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.
Moderate transmutation; CL 7th; Craft Magic Arms and Armor; telekinesis; Price +1 bonus
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That is a sneak peak at the material inside. We also have a Legendary Axe on the Grand OGL Wiki (http://grandwiki.wikidot.com/phoenix-axe) if you want another look.
That coupon code again is: http://www.rpgnow.com/index.php?discount=70988










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