Life these days is fairly safe, you know? All the conveniences of the modern day make for one comfortable ride. Well, that is, unless you see something. Something….supernatural. And once you get a peak behind the curtain, it’s impossible to look away.
Unfortunately, most people who see just a glimmer of the truth wind up dead. The world of magic and monsters is not for the unprepared. And since everyone else disbelieves in the supernatural, these victims are written of as missing or unsolved cases. Thankfully, a very small percentage of the population knows exactly what’s going on, or at least has the knowledge to investigate. These are the hunters, and they’re the only thing standing between us and demons, angry elementals, black magic, wraiths, doppelgangers, and all manner of other nastiness.
Follow here to read the rest of Roll of the Dice: Supernatural RPG




What do RPGs and FPSs have in common? They very often run on pre-designed game engines, basic programs that can be augmented and shaped to accomodate many different games. The Cortex engine, originally made for the Serenity game (and called the Serenity engine), is one of these basic programs; it now powers the Battlestar Galactica and Supernatural games. Due to fan interest, the Cortex system is now published by itself as a stand-alone book by Margarette Weis Productions – does it have what it takes to handle the settings and plots in your head, enterprising GMs?





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